SUMMARY

I originally joined Piranha Games as a UI/UX designer for MechWarrior 5 Mercenariescross-platform Mech action combat and simulation game. I originally joined to work on their 3rd DLC, Call To Arms, and have since contributed to two more DLC, Rise of Rasalhague and The Dragon’s Gambit.

Most recently I have joined the team for the upcoming MechWarrior 5 Clans game, set to be released later this year. As part of a multidisciplinary team, I have worked on many aspects of the game from establishing and polishing UI visuals to creating UX flows and layouts.

 

ROLE

UI/UX Design

 
 

user experience design

I led the UI and UX design for several new features across DLC. One of the largest new additions was the Rival Mercs feature in Rise of Rasalhague. This feature added a new type of NPCs in the form of Mercenary companies which could join missions as enemies or allies. Players formed relationships with these companies as well as gaining rewards from providing intel on them to their employer.

I created multiple new user flows for this feature, such as a new reward track for providing mercenary intel and a collection track to allow players to track how many of the mercenary companies they had encountered. I worked closely with the game design and engineering teams in order to execute on a cohesive feature.

I also created a visual style for the mercenaries HUD UI elements and updated various existing UI elements to incorporate these new features.

 

Screenshots from the Rival Mercenaries feature.

user interface design

My work across MechWarrior 5's DLC also included the design of numerous logos, icons, HUD elements, and other UI assets. During this I worked closely with the art and engineering teams, as well as collaborating with members of the UI/UX team, to create a cohesive and clear visual style across all elements of the game.

Maintaining the existing style of the UI while refining and adding new features with each update has been an exciting ongoing challenge as each DLC maintains its unique identity.

 

Screenshot from the PVE Garrison feature.

clans

My most recent role within Piranha has been working on the upcoming Mechwarrior 5: Clans game. Being part of the team from the very beginning has given me the exciting opportunity to contribute to the visual style and feel of the UI from the foundation.

Establishing all new user flows, solving surprising problems, and researching contemporary games to create features that compete on the current market has been an exciting opportunity. Working closely with a talented team of designers as well as collaborating with engineers and artists has improved my skills in both communication, presentation, and UX design.

Having the experience of working on both an established and new project at Piranha, I have gained valuable experience in contributing to all points of a games life cycle as well as further refining my technical skills.